Presenting a joyful recognition for us, our games, which are in both Turkish and English, were welcomed by international gamers with great affinity. Our game development milestones, such as; Tom "Tucker" Crubucker acting as an editor reviewing himself on Jay Is Games, Monster Kartz being played by over 7 million players, Fellow Sheep joining us as a result of a small but powerful addition to our team, motivated us to develop more games.
At the end of 2009, Temsil and Muhtesem, who are the two heroes of an untimely adventure, came into our lives, and "Once Upon A Time Nasreddin" project started. This Turkish adventure game, which we developed with Dizaynteri and KODOBUR, is also the first video game supported by Republic of Turkey Ministry of Culture and Tourism.
Our game, Swaps'N Traps, which we developed with Abdullah Taha Muslumanoglu and Ahmet Ali Bati, was voted the best game in Global Game Jam 2010 Turkey. Those 48 hours in GGJ, supporting our vision of game development, strengthened and encouraged us...
In addition to all these great activities, one of our game projects has been awarded with Republic of Turkey Ministry of Industry and Trade Techno-Enterpreneurship Grant recently. ZIBUMI became a company. Upon this success, ZIBUMI gained more power to keep on attracting its goals, dreams and games.
Our enthusiasm to develop games goes back to our young ages, to Commodore, Amiga and Atari, to Mario, Prince and Snake, to people who know and share that dreaming is the most important step in self-awareness, to parents who provided snack food instead of grouching about playing games and to dreamers who kept on playing despite their parents' grouching. We know that we are going to develop worlds of games by keeping our enthusiasm alive.
We want to develop games. We are developing games.
It is very important for us to present our excitement of doing our jobs to our players. Day by day, we are knowing both ourselves and the ones around us, in order to go further, learn, accumulate and share more. We are trying to transfer our interaction skills gained in game development progress to the fields of health, education and advertisement.
We are here to develop games which everyone would like to play, and to become a studio where everyone would like to work... Drop by anytime...